Most probably your base has been smack by LaLoon (also known as LavaLoon) attacks a lot lately. Air attacks are back, since the December 2016 Update. I have to accept that defending against it is very challenging sometimes. About time to make an Anti LaLoon Base (at the least make it trickier for them to crush your base).
In the very first part of this guide I will explain to you how LaLoon attacks work and what makes them strong. This primary understanding will be helpful to find solutions to defend against them. Within the last section I collected some base layouts that work very well against Valkyrie attacks.
How to defend against LaLoon/LavaLoon attacks?
Let me start with the basic stuff and show you how LaLoon attacks work in the very easy way. From understanding how the attacks really work, I can explain the things they rely on and how to stop giving them a free raiding ticket on your base.
How LaLoon attacks work in general
This attack has three phases:
- The Lava Hounds go in and trigger traps and get all defenses to focus on them
- Then the Balloons move in and go for the defenses
- When a LavaHound dies, the Lava Pups, similar to Minions, will start either continue distracting defenses or stay alive to clean up trash buildings
The important part is that the Lava Hound not merely offers many hitpoints that will keep your defenses busy, it will also spawn the cleaning forces when it dies.
So how can we put a spoke in their wheels (or better said, their wings)?
How to stop LaLoon attacks
When you want to stop a certain attacking composition, it’s hard to figure out what part of the attack is fragile enough to focus on.
In our case here, there are not that many options other than getting the Lava Hounds down as quick as possible and getting the Balloons down fast.
I know, not the biggest surprise, but there are some things that we can use against them:
- Lava Hounds will always target the closest Air Defense so we can exactly forecast their path.
- Balloons are very slow and vulnerable to splash damage.
Here are the things we need to do:
Air Defense Locations
In most cases, the attacker will take down one Air Defense in advance – either with spells (2 Lightning Spells & 1 Earthquake Spell) or a Queen Walk.
That’s ok since you can’t prevent it. It will happen so just let it happen. In the case of the Queen Walk, you shouldn’t make it too easy for the opponent.
Always try to have your Air Defenses spread out around your base, but not too easily reachable from the outside.
This will prevent a surgical Queen Walk or Hog Riders.
However, don’t have them too near the core. Otherwise, the troops will concentrate and go through your base quickly.
My advice is to have them on the second line, so there’s always another building between the Air Defenses and the outside ring.
Another important thing is, if you’re TH10 or higher, to have the Air Defenses in slight range of your Multi-Target Inferno Towers so they can deal with the Lava Pups.
Do you see the mistake the defender made?
He placed the defenses so they touch the Town Hall – this means the splash damage of the Balloons will also deal damage to the Town Hall. Check this out:
Seeking Air Mines
Seeking Air Mines help a lot getting the Lava Hounds down faster with their massive damage. It’s always a good choice to have one of them directly next to an Air Defense.
This will make sure that the Lava Hound will go down faster, no matter which one they attack.
The fifth Seeking Air Mine is nice to set at the Air Defense that will be chosen most often to be attacked.
Air Bombs are meant to go after the Balloons – don’t let the Lava Hounds trigger them!
Here you can see the path of the Lava Hounds towards the Air Defenses. These are not the proper locations for Air Bombs, so make sure to place them on the outside.
It’s a little hard at the beginning, but watch all replays of attacks against your base carefully and you will find some nice spots quickly.
Hidden Tesla Corner
Setting one of your Hidden Teslas in the corner is a nice help to prevent 3 Star attacks against your base, especially in Clan Wars.
The troops are slow and fragile when the spells are all used, so a Hidden Tesla in the corner can make a difference between a 2 Star and a 3 Star attack. The troops will run out of time or the Hidden Tesla takes down some single remaining Lava Pups.
This works best with a Hidden Tesla because the attacker won’t know it’s there until he destroys at least 50% of the base.
Your X-Bows should be set to Ground & Air Mode! You need their DPS, especially to take down the Lava Pups from a long distance.
Clan Castle Troops
I personally like Wizards most, because the Lava Hounds will trigger the Clan Castle first and some maxed Wizards will deal serious damage on the Lava Hound without suffering damage themselves.
You can also try out a Baby Dragon along with Wizards. The self-enraged Baby Dragon deals nice damage with a fast fire rate.
Anti LaLoon War Base Designs for Town Hall 9 to Town Hall 11
Here are some base layouts that work well against LaLoon attacks.
Please note that these are only samples and need some customization from you regarding traps!
TH9 Anti-LaLoon War Base
Town Hall 10 Anti LaLoon War Base
This first War Base funnels the air troops with a Dead Zone away from the core area – a nice approach.
TH11 Anti LaLoon War Base Layout
Wide-spread War Base for TH11. Take a look at the trap placements, they use the same technique I described above.
In my opinion, LaLoon will be the attacking strategy we will see most frequently used in the first part of 2017, so be prepared to defend against it.
Right now, it seems overpowered because only a small portion of bases adapt to it since air attacks didn’t run the show in 2016.
With some solid methods and frequent analysis of your Defense Log, you’ll be able to pull out 10-20% successful defenses against Lava Hounds and Balloons.
Hope you liked our guide. Keep visiting Clash of Clans Base.
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