Clash of Clans as we all know is one of the most playing online game. For COC addicts here I several new base layouts to prevent your enemies from complete abolition.
Keep in mind that some of them are built on higher Town Hall accounts, but they only use the buildings available for the corresponding Town Hall.
You may like: TH7 to TH11 Farming & War Base Layouts for June 2017
July 2017 Favorite Base Layouts for TH7 to TH11
Before I start, I’d like to give you an extra hint. If you choose to use an internet base layout – they sometimes get very popular, so people learn to handle and beat them. It always helps to adapt them a little bit.
Town Hall 7 Farming, Trophy Base & War Base Layouts
Town Hall 7 Trophy Base: If you’re about to push trophies, you should use this base layout – but mind that your resources are exposed so only use this layout if you#re focusing on collecting trophies.
Town Hall 7 Clan War Base: This base takes some Anti 3-Star elements that are only hard to apply in TH7 bases by creating 2 cores with defenses in it and the two rings around it. Will work great in Clan War and make attackers go crazy often times.
Town Hall 7 Farming Base: If you’re more about saving up some resources, you can use this base. This also works good against Goblin Knife attacks with the traps in the paths that will take care of them.
Town Hall 8 Farming, Trophy Base & War Base Layouts
Town Hall 8 Trophy Base: Funneling is great, so is this base. The Hidden Teslas and the Wizard Tower in the core will draw Giants to the core easily and make them walk through all the Spring Traps (no way to prevent the grouping from the attacker side because the Hidden Tesla will group them together). This can also be used as a Hybrid Base when you’re saving up Dark Elixir.
Town Hall 8 Trophy Ring Base: Ring bases are not very common on TH8, but they work great. You can protect your core extremely well with the dead zone around it. First of all your attacker will have a hard time funneling into the core and even if he makes it, there are the Hidden Teslas waiting that will deal some solid damage in a group of three.
Town Hall 8 Farming Base: This TH8 Farming Base focuses more on protecting your loot and your Dark Elixir. Funneling is not easy here because all the compartments will lead to the outside instead the inside of the base and the spalsh damage will protect from Goblin Knife attacks going for your Storages directly.
Town Hall 8 War Base: This classic Anti 3-Star Base Layout for Clan War will give the attacker a hard time. The funneling is not easy and the empty spaces in between make it hard to control the troops.
Town Hall 9 Farming, Trophy Base & War Base Layouts
Town Hall 9 Trophy Base: Here you can see a classical Trophy Pushing base, with Storages completely on the outside, nice honey pot funnel spots with Spring Traps and the X-Bow compartments will distract attacking troops a lot.
Town Hall 9 Farming Base: Farming Dark Elixir at Town Hall 9 is hard and you will need a lot of it. Often times you will end up having only your Heroes to upgrade before going to Town Hall 10 – this base will help you. It focus on protecting your Dark Elixir at any costs with this core design.
Town Hall 9 War Base: A very complicated Anti 3-Star base layout making it hard for attacking troops. The Air Defenses are hidden deep enough to make it impossible to take one of them out without going in with a reasonable amount of troops.
Town Hall 10 Farming, Trophy Base & War Base Layouts
Town Hall 11 Farming, Trophy Base & War Base Layouts
Town Hall 11 Trophy Base: This base protects your Town Hall as good as possible with the general flow of troops getting lead around the core. Make sure to have your Inferno Towers on Multi-Target mode for the best result.
Town Hall 11 Farming Base: This base can help you protecting your Dark Elixir. The core design encourages propel to come from the bottom (due to the Eagle Artillery) and the funnel all the army to the left and the right.
Town Hall 11 War Base: This War Base impressed me a lot lately as it’s harder to beat than it looks. The Air Defenses on one side make it impossible for LaLoon combinations as there’s no way to protect the Balloons with the Lava Hounds (either they will go across the base leave the Loon unprotected on the left side or get shot down very fast when coming in from the right side.
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